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GMC Forum _ Uploads _ Recording With Overloud Th2 , Recabinet 3 And Izotope

Posted by: AslanMontaz Feb 24 2011, 10:51 PM

Hi! this is something i just recorded right now! i used cubase 5 with overloud th2 recabinet 3 and izotope ozone 4

signal chain guitar ---> m-audio fast track mkII ---> DAW cubase 5 ---- izotope ---> overloud th2 ---> recabinet 3

Rhythm guitar = 2 tracks panned 85% left and right

lead guitar = 2 tracks panned 90% left and right

Drums = superior drummer the metal foundry

check it out and tell me what you think (guitar playing, guitar rhythm tone, guitar lead tone, drums and mixing) biggrin.gif

 Aslan_beginning.mp3 ( 2.6MB ) : 1145

Posted by: AslanMontaz Feb 25 2011, 04:07 PM

no comment 24 downloads ?

Posted by: dark dude Feb 25 2011, 04:40 PM

I have a few comments I'd like to make, but I'm in a rush atm! I promise I'll post something today, Aslan.

Posted by: AslanMontaz Feb 25 2011, 04:45 PM

QUOTE (dark dude @ Feb 25 2011, 04:40 PM) *
I have a few comments I'd like to make, but I'm in a rush atm! I promise I'll post something today, Aslan.


okey thanks Dark dude smile.gif i like comments because it helps me to improv and do better maybe biggrin.gif

Posted by: Sean_1234 Feb 25 2011, 05:37 PM

wow, awesome intro drums man tongue.gif Superior drummer has made it's name come true wink.gif I'm not so sure about your tone smile.gif

Rhythm is fine. for lead I'd suggest this line for garuanteed succes:
noise gate --> OD -->amp model --> compressions --> EQ -->chorus --> Delay --> reverb

If you make a chain like that, you can always turn down the chorus, delay and reverb to get a more clean sound, or turn them up to get a more FX like sound. I normally have all of these on, but all quite low. Chorus on a super low frequentie and 30% mix, reverb around 45% mix and delay around 35% wink.gif Get's you a nice sound! A bit smoother then what you have now wink.gif

hope this helps in any way tongue.gif haha

Posted by: AslanMontaz Feb 25 2011, 05:40 PM

QUOTE (Sean_1234 @ Feb 25 2011, 05:37 PM) *
wow, awesome intro drums man tongue.gif Superior drummer has made it's name come true wink.gif I'm not so sure about your tone smile.gif

Rhythm is fine. for lead I'd suggest this line for garuanteed succes:
noise gate --> OD -->amp model --> compressions --> EQ -->chorus --> Delay --> reverb

If you make a chain like that, you can always turn down the chorus, delay and reverb to get a more clean sound, or turn them up to get a more FX like sound. I normally have all of these on, but all quite low. Chorus on a super low frequentie and 30% mix, reverb around 45% mix and delay around 35% wink.gif Get's you a nice sound! A bit smoother then what you have now wink.gif

hope this helps in any way tongue.gif haha



thanks dude! ill try it out smile.gif and i will a post a new mix after all the possible helpful comments smile.gif

Posted by: Todd Simpson Feb 25 2011, 07:00 PM

First off, well done smile.gif If you go back, as was mentioned, maybe some reverb on the guitars. Nothing too thick, just a room tone emulation really to sound like a room mic was invovled instead of just a close mic/emulation. Doing this always gives the guitars a better sense of space/depth.

Also, how are the guitars panned? Maybe a little more slightly towards center on both so that both sound a bit more big/stereo.

Question, what are you mixing with in terms of speakers/headphones? I'm getting a lot of low frequency information on the kick drum that is possibly too much. Are you mixing/listening back on something that can reproduce really low frequency info? If not, your are kind of mixing blind. If you are mixing with a small set of nearfield speakers, one technique is to find the roll off (the range where they stop producing bass, say somewhere around 60 or 100 Hz and and add an eq to your overall mix (2 bus) that rolls off in a similar way, that way you are only mixing what you can hear. This is a controversial technique but will allow you to know whats going out in terms of your mix.

Keep in mind, whatever your speakers are good at, your mixes risk being bad at. For example, if you have a system with a strong sub woofer, you might take your mix somewhere else and find it sounds thin. If you are mixing without a sub and your speakers are great at treble, you may take your mix somewhere else and find it sounds flat. The idea thing is to mix with speakers that color the sound as little as possible.


As for the playing and composition, I thought it was very good. Maybe a few more drum fills /breaks here and there to make it sound more like a real drummer but overall very well done.


Todd

Posted by: AslanMontaz Feb 25 2011, 09:53 PM

QUOTE (Todd Simpson @ Feb 25 2011, 07:00 PM) *
First off, well done smile.gif If you go back, as was mentioned, maybe some reverb on the guitars. Nothing too thick, just a room tone emulation really to sound like a room mic was invovled instead of just a close mic/emulation. Doing this always gives the guitars a better sense of space/depth.

Also, how are the guitars panned? Maybe a little more slightly towards center on both so that both sound a bit more big/stereo.

Question, what are you mixing with in terms of speakers/headphones? I'm getting a lot of low frequency information on the kick drum that is possibly too much. Are you mixing/listening back on something that can reproduce really low frequency info? If not, your are kind of mixing blind. If you are mixing with a small set of nearfield speakers, one technique is to find the roll off (the range where they stop producing bass, say somewhere around 60 or 100 Hz and and add an eq to your overall mix (2 bus) that rolls off in a similar way, that way you are only mixing what you can hear. This is a controversial technique but will allow you to know whats going out in terms of your mix.

Keep in mind, whatever your speakers are good at, your mixes risk being bad at. For example, if you have a system with a strong sub woofer, you might take your mix somewhere else and find it sounds thin. If you are mixing without a sub and your speakers are great at treble, you may take your mix somewhere else and find it sounds flat. The idea thing is to mix with speakers that color the sound as little as possible.


As for the playing and composition, I thought it was very good. Maybe a few more drum fills /breaks here and there to make it sound more like a real drummer but overall very well done.


Todd



thanks Tod! i really like the advice ! im using gaming headphones steelseries siberia v2 and yeah they are supposed to produce more low freq so it was stupid me that did wrong on that part because i have studio headphones to akg but i was to lazy to change it ... so im going to check it out with the other headphones the guitars are panned 85 left and 85 right should do like 65 to each side maybe on the rhytm guitar i added reverb ohmy.gif but its wierd th2 dont have good reverb maybe.... on lead guitar to but i should maybe raise it a little bit more :/ thans againg Tod ! and everyone else that commented so far and gave great advice !

Posted by: dark dude Feb 25 2011, 11:05 PM

Guitar playing

The good: I like the intro fill on the guitar, 0:06 - 0:09. The fast run at 0:55 sounds really good, and I love the aggressive vibrato you used at 0:58. The choice of notes improves a lot in the second half of the clip. I liked the clashing bend before the fast run, it was almost like a 'warning' tongue.gif , the ending part was good too. The general composition of the rhythm guitar was good, but the lead guitar lines could do with some work in places (as written below), otherwise they were good too.

The bad: Your vibrato sounds too small and too fast in certain areas (e.g. 0:13, try a slower vibrato there). I didn't like the phrase you used at 0:10 - 0:15, it's coming back to that last note that kills it for me.

Guitar tone

Sounded fine for both the rhythm and lead.

Drums

Very cool intro drum part. Don't know much about drum beats, but the clip sounded good.

Mixing

Again, I don't know much about mixes, but it sounded fine!

Awaiting more recordings, keep it up man! smile.gif

Posted by: AslanMontaz Feb 25 2011, 11:40 PM

QUOTE (dark dude @ Feb 25 2011, 11:05 PM) *
Guitar playing

The good: I like the intro fill on the guitar, 0:06 - 0:09. The fast run at 0:55 sounds really good, and I love the aggressive vibrato you used at 0:58. The choice of notes improves a lot in the second half of the clip. I liked the clashing bend before the fast run, it was almost like a 'warning' tongue.gif , the ending part was good too. The general composition of the rhythm guitar was good, but the lead guitar lines could do with some work in places (as written below), otherwise they were good too.

The bad: Your vibrato sounds too small and too fast in certain areas (e.g. 0:13, try a slower vibrato there). I didn't like the phrase you used at 0:10 - 0:15, it's coming back to that last note that kills it for me.

Guitar tone

Sounded fine for both the rhythm and lead.

Drums

Very cool intro drum part. Don't know much about drum beats, but the clip sounded good.

Mixing

Again, I don't know much about mixes, but it sounded fine!

Awaiting more recordings, keep it up man! smile.gif



Man thanks!!! this was really good! biggrin.gif im going to record new stuff under my holiday now biggrin.gif but keep in mind that all my recordings are 100% improvisation but i really love how you lined up everything it was detailed and that was great so thank you man! biggrin.gif

Posted by: Todd Simpson Apr 19 2012, 04:18 AM

This thread looks to be back from the grave!

I get that your wanting to share the entire composition and such, but as the post is called Th2/Recabinet etc. Folks were really probably expecting a tone demonstration. You could take the drums out altogether and the lead really so that people can just focus on the guitar tone. Maybe put all the instruments on a second take? make sense?

Here is one of my TH1 tones, give it a shot smile.gif I made it to try to emulate Bens Marshal"ish" tone.

 BenTH1.xml.zip ( 8.71K ) : 172

Todd

QUOTE (AslanMontaz @ Feb 24 2011, 05:51 PM) *
Hi! this is something i just recorded right now! i used cubase 5 with overloud th2 recabinet 3 and izotope ozone 4

signal chain guitar ---> m-audio fast track mkII ---> DAW cubase 5 ---- izotope ---> overloud th2 ---> recabinet 3

Rhythm guitar = 2 tracks panned 85% left and right

lead guitar = 2 tracks panned 90% left and right

Drums = superior drummer the metal foundry

check it out and tell me what you think (guitar playing, guitar rhythm tone, guitar lead tone, drums and mixing) biggrin.gif

 Aslan_beginning.mp3 ( 2.6MB ) : 1145

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