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> Ambience In Tone
The Uncreator
post Oct 1 2011, 06:03 AM
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Basically, I have been going back to my PODX3 and spending a lot of time with it re learning it so I can get more distinct and varied tones. One of the main things I want to do is create a natural ambiance within my rhythm guitar. I have tried varied things, a very light chorus, delay or reverb, usings several sets of different mics (I've gone up to 4, one for each section of quad tracking) - and was hoping maybe some of you more experienced could provide some further detail.

Below is a small little tone test, in .wav format so it is uncompressed. What I have done here is put a very light effect called 'dimension' on the guitar at a mix rate of only about 22% - then however, it is quadtracked, which will accent the effect. I think it came out pretty close to what I want, but I'm not quite there yet.

Any opinions or advice?


PS

I know the kick is a bit overwhelming on the 32nd's, but I just kinda threw it together real quick.

Attached File(s)
Attached File  Tone_Test_Final.wav ( 14.92MB ) Number of downloads: 56
 
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Ivan Milenkovic
post Oct 2 2011, 11:54 AM
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Perhaps experiment with 100% wet shallow reverb that is hard panned left and right. Send some of the (dry) tracks to those two reverbs. Try to make a shallow and short reverb. This should create the illusion of sound reflecting to the walls of the "guitar room" and coming back with tiny delay time. How much delay? Try with pre-delay parameter on the reverb until you find a nice balance.


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The Uncreator
post Oct 2 2011, 01:41 PM
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Thats actually a really good idea, thanks - I will have to try that.
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Saoirse O'Shea
post Oct 2 2011, 02:51 PM
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Pretty much as Ivan says smile.gif . Personally I tend to put the wet in right down in level so that it is only just discernable with the main track. Possibly just me and what I like but I tend to find that if its high in the mix that the mix to me starts to sound kind of plastic. I'd also add that if you start with a preset then halving the time delay values, pre-delay and reflections can often get you close. Main reason is a lot of modern digital/vst reverbs really overdo things in order that they dound 'lush' when you demo them. Also be careful with the L/R stereo image - as you bring up reverb you can make the whole stereo balance and instrument/vocal placement odd.


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