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> How I Processed My Drum Sound In The Doom Remix, *Mobile Warning - Pic Heavy*
Socky42
post Jul 7 2016, 08:13 PM
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Some of you asked for a quick run through of my drum sound in my Doom remix so I thought I’d make this guide on how I process my drums. I use Superior Drummer with the Metal Foundry add-on but it really doesn’t matter what you use as long as they’re good sounds. E.g. EZDrummer 1/2, Steven Slate Drums, the default Avatar Superior Drummer etc.

The most important parts of my drum sound that make the biggest difference are the overheads, room mic and the reverbs that I talk about near the end.

I can do a guide using just the Avatar kit if enough people want it, since that's what most people here use anyway.

The before and after:
https://soundcloud.com/socky42/drumsgmc-1


Kick Drum
https://soundcloud.com/socky42/kickgmc



First up we have the shaping EQ, this is pretty extreme but I couldn’t really find a particular sample that fit my needs so I just found one that was close enough and did some broad EQ boosts.


Then I use Fabfilter Pro-Q 2 for some surgical EQ, cutting out some undesirable frequencies. Obviously you can use any EQ plugin, I just like Pro-Q because you can solo the individual bands. This stage really depends on your arrangement/mix, e.g. do you want a clicky kick or not?


Then I use Waves RBass to fatten up the sound a bit and add some tight low-end, this isn’t a necessary step since not everyone will own it but it’s on sale now for $39.


Finally the compressor - in Logic Pro, the default compressor comes with some analog emulation and in this case I’m using the ‘Classic VCA’ setting; but any compressor should be fine. Ratio is at 4 with around 5db of compression.

Snare
https://soundcloud.com/socky42/snaregmc

Starts off with some EQ to clean up unwanted frequencies.


Another extreme EQ to shape the sound of the snare, in this case I wanted more ring and body to the snare.


An enveloper to make the attack of the snare pop, every DAW should have a similar plugin.

Hi-Hats
https://soundcloud.com/socky42/hatsgmc


I prefer the sound of overhead hi-hats, so here I cut out some of the high end so it doesn’t clash with those two tracks but left in the dry low-to-mid range.

Toms
https://soundcloud.com/socky42/tomsgmc


Removed some low and mid-range frequencies to tighten up the sound and a wide boost over the high end.

Then I had another RBass on there for some boominess, but another EQ boost from 50-100hz would give roughly the same effect I guess.
Overheads
https://soundcloud.com/socky42/overheadsgmc


As with most tracks, an EQ to cut out the low end and mid-range; this is to ensure it doesn’t muddy up the rest of the drums and make the kick hard to hear.


Second EQ is for sound shaping, here I was focusing on getting the snare to come through the way I wanted and cutting out a few more undesirable frequencies.


Some even out the levels a bit and glue the overheads together. Ratio of 3, around 5-6db of reduction.


Finally some more clearing up of undesirable frequencies, just left the track playing on some heavy hi-hat cymbal part and cut away till it wasn’t too harsh on the ear.

Room
https://soundcloud.com/socky42/roomgmc


I slam the room mic with a high ratio compressor to the point of it clipping the sound, this gives a lot of life to the snare drum and glues the entire sound together.


And of course some EQ to clean up low frequencies and annoying fizz at the top.

Then I make 4 auxiliary tracks - Parallel Compression, a ‘Large Room’, a ‘Snare Hall’ and a ‘Drum Hall’.

Parallel Compression
This is on the entire drum bus, where you send your drums sound to another bus and then process that duplicate. Then adjust the parallel compression to taste.


We slam the drums through a high ratio compressor. Hard to explain but it makes snare more snappy, gives the kick more attack etc.


Then I cut out some annoying high end frequencies.



Drum Hall
https://soundcloud.com/socky42/drumhallgmc
This is a reverb bus that consists of the snare, overheads and hi-hats; this is to give more body to the snare and more low-end to the crashes, hats etc.

http://i.imgur.com/n88eyY4.png
I use ValhallaVintage in Concert Hall mode with a long decay and some highs cut out; very dark sounding.

http://i.imgur.com/Lsk5aXC.png
EQ to cut out some highs since this is all about thickening the sound .

http://i.imgur.com/KyBSv8a.jpg
Compression to glue the reverb together a bit.

http://i.imgur.com/qZMUtH4.png
I normally use a plugin called ‘Center’ by Waves for this but not everyone’s gonna have it and its not on sale right now; the purpose of this is to remove all audio from the middle of your stereo field – so the reverb doesn’t get in the way of the rest of the drums. In Logic Pro the default EQ has a mid/side option where you can just EQ out the mid, like I’ve done in the picture. I’m assuming other DAWs have a way to do this too.


Large Room
https://soundcloud.com/socky42/largeroomgmc
This is a reverb bus that consists of the kick, snare and toms; just a way to give more stereo width and more of the high-end snare/toms to come through.

http://i.imgur.com/QiosJYl.png
I use ValhallaRoom for my reverb but any room reverb will work obviously; 2 second delay, 10ms pre-delay and cut out some high end.

http://i.imgur.com/qZMUtH4.png
Same as in last section, cuts out middle of stereo field to clear it up.

http://i.imgur.com/IrgUuCh.png
Then notching out some high-end frequencies again.

Snare Hall
https://soundcloud.com/socky42/snarehallgmc
This is a reverb bus that only consists of the snare; I find it adds a bit of sustain to the drum sound and adds some snare high-end to the Drum Hall bus from earlier.

http://i.imgur.com/r2DeINL.png
ValhallaVintage again, less highs cut out but still has a dark character.

http://i.imgur.com/dOy8hkN.png
Cut out the lows, so it doesn’t clash with the Drum Hall bus and muddy up the mix.

http://i.imgur.com/Xu7vReG.png
Finally the EQ we saw before cutting out the middle of the stereo field.

Then that's it, tried to be as brief as possible, lemme know if there are any questions!


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jstcrsn
post Jul 7 2016, 08:42 PM
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QUOTE (Socky42 @ Jul 7 2016, 08:13 PM) *
Some of you asked for a quick run through of my drum sound in my Doom remix so I thought I’d make this guide on how I process my drums. I use Superior Drummer with the Metal Foundry add-on but it really doesn’t matter what you use as long as they’re good sounds. E.g. EZDrummer 1/2, Steven Slate Drums, the default Avatar Superior Drummer etc.


Then that's it, tried to be as brief as possible, lemme know if there are any questions!

hands down, one of the most useful post , EVER

This post has been edited by jstcrsn: Jul 7 2016, 08:43 PM
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Chris S.
post Jul 7 2016, 09:11 PM
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wub.gif

Thanks for this


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yoncopin
post Jul 8 2016, 01:32 PM
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Awesome! This is great info, thanks for writing it up smile.gif


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Todd Simpson
post Jul 10 2016, 04:42 AM
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Very cool step by step smile.gif I know it would take some doing, any chance of making a quick video where you talk us through the process as you work up a drum track? It would make a great addition and I think this whole thing should go in the wiki!

Todd



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Ben Higgins
post Jul 10 2016, 07:46 AM
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Dude, that's great stuff! Cheers for the ideas!


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Socky42
post Jul 11 2016, 08:23 PM
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QUOTE (jstcrsn @ Jul 7 2016, 09:42 PM) *
hands down, one of the most useful post , EVER



QUOTE (Chris S. @ Jul 7 2016, 10:11 PM) *
wub.gif

Thanks for this



QUOTE (yoncopin @ Jul 8 2016, 02:32 PM) *
Awesome! This is great info, thanks for writing it up smile.gif



QUOTE (Todd Simpson @ Jul 10 2016, 05:42 AM) *
Very cool step by step smile.gif I know it would take some doing, any chance of making a quick video where you talk us through the process as you work up a drum track? It would make a great addition and I think this whole thing should go in the wiki!

Todd



QUOTE (Ben Higgins @ Jul 10 2016, 08:46 AM) *
Dude, that's great stuff! Cheers for the ideas!


Happy you guys are finding this useful! I'll consider making a video of this, It'll definitely be a lot easier for people to follow; just gotta figure out how to make one without it being an hour long. laugh.gif


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fzalfa
post Jul 11 2016, 09:03 PM
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interresting , really

Laurent


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Fran
post Jul 21 2016, 01:03 PM
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On request of Todd Simpson, who is always on the look for cool stuff, I added this most impresive post as an article to the Wiki.

Drum Sound Processing

Cheers wink.gif


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Todd Simpson
post Jul 21 2016, 03:45 PM
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FRAN YOU RAWK!!! FRAN is always on point for the wiki. It keeps getting better every day!!! If you guys have not checked it out recently, you owe it to yourself to give it a look. It can answer questions that you didn't even know you should be asking yet.

Thanks FRAN!!

Todd



QUOTE (Fran @ Jul 21 2016, 08:03 AM) *
On request of Todd Simpson, who is always on the look for cool stuff, I added this most impresive post as an article to the Wiki.

Drum Sound Processing

Cheers wink.gif



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