Computer Guitar Amp Simulators
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== Introduction == | == Introduction == | ||
- | Guitar/Bass | + | Guitar/Bass Amp Simulators (from now on "GBAS" for short) modelled by computers has been around for quite a while, and the market has exploded in the last couple of years. The battle seems to stand between two actors: IK Multimedias Amplitube and Native Instruments Guitar Rig, even that there are many other's that might be as good as them. The critical point in emulating a guitar amp is actually the dynamic response and the behaviour of a real amp - it responds different according to the way the player play's - for instance, how hard he/she hits the strings. According to this, it's in general obviously "easier" to emulate heavy distorsion than a clean sound since distorted sounds has pretty much the same level (e.g is more compressed), no matter of how the player plays. |
== Technology == | == Technology == |
Revision as of 18:20, 20 October 2009
Contents |
General Information
Original Author: Staffay
Weapon: Guitar/Bass Computer Amp Simulators
Make: Various
Introduction
Guitar/Bass Amp Simulators (from now on "GBAS" for short) modelled by computers has been around for quite a while, and the market has exploded in the last couple of years. The battle seems to stand between two actors: IK Multimedias Amplitube and Native Instruments Guitar Rig, even that there are many other's that might be as good as them. The critical point in emulating a guitar amp is actually the dynamic response and the behaviour of a real amp - it responds different according to the way the player play's - for instance, how hard he/she hits the strings. According to this, it's in general obviously "easier" to emulate heavy distorsion than a clean sound since distorted sounds has pretty much the same level (e.g is more compressed), no matter of how the player plays.