Guitar Connections

(Difference between revisions)
Jump to: navigation, search
Line 10: Line 10:
==LEVELS (VOLTAGES)==
==LEVELS (VOLTAGES)==
<br>
<br>
- 
As far as analog signals go, there are several different standards that had to be made, relative to the strength of the output signal from the source. Today, we use 3 of these standards: Line-level, Mic-level and Instrument-level.
As far as analog signals go, there are several different standards that had to be made, relative to the strength of the output signal from the source. Today, we use 3 of these standards: Line-level, Mic-level and Instrument-level.
Line 251: Line 250:
-
Airwindows
+
Airwindows<br>
-
- Amps (guitar preamps, free)
+
- Amps (guitar preamps, free)<br>
-
- CabSVT (bass guitar plugin)
+
- CabSVT (bass guitar plugin)<br>
-
- Several other plugins
+
- Several other plugins<br>
-
http://www.airwindows.com/
+
http://www.airwindows.com/<br>
Commercial, FREE / AU / OSX
Commercial, FREE / AU / OSX
-
Antti Huovilainen
+
 
-
- Saro (guitar amp)
+
Antti Huovilainen<br>
-
http://antti.smartelectronix.com/
+
- Saro (guitar amp)<br>
 +
http://antti.smartelectronix.com/ <br>
FREE / VST / WIN
FREE / VST / WIN
-
Aradaz Amps
+
 
-
- Green, White, Crunch (guitar amp)
+
Aradaz Amps<br>
-
- Our Cabinet Simulator (cabinet modeller)
+
- Green, White, Crunch (guitar amp)<br>
-
http://aradaz.blogspot.com
+
- Our Cabinet Simulator (cabinet modeller)<br>
 +
http://aradaz.blogspot.com<br>
FREE / VST / WIN
FREE / VST / WIN
-
Audiffex
+
 
-
- ampLion (guitar amp)
+
Audiffex<br>
-
- ampLion Free (guitar amp, FREE)
+
- ampLion (guitar amp)<br>
-
- inTone Guitar (guitar amp)
+
- ampLion Free (guitar amp, FREE)<br>
-
- inTone Bass (bass amp)
+
- inTone Guitar (guitar amp)<br>
-
http://www.audiffex.com
+
- inTone Bass (bass amp)<br>
 +
http://www.audiffex.com<br>
Commercial, FREE / VST, AU / WIN, OSX
Commercial, FREE / VST, AU / WIN, OSX
-
Audioease
+
 
-
- Altiverb (impulse loader)
+
Audioease<br>
-
- Cabinet (cabinet simulator)
+
- Altiverb (impulse loader)<br>
-
- Speakerphone (impulse responses)
+
- Cabinet (cabinet simulator)<br>
-
http://www.audioease.com/
+
- Speakerphone (impulse responses)<br>
 +
http://www.audioease.com/ <br>
Commercial / VST, AU, RTAS, MAS / WIN, OSX
Commercial / VST, AU, RTAS, MAS / WIN, OSX
-
Audio Damage
+
 
-
- FuzzPlus (guitar stompbox, free)
+
Audio Damage<br>
-
- Kombinat (distortion preamp)
+
- FuzzPlus (guitar stompbox, free)<br>
-
http://www.audiodamage.com/downloads...php?pid=ADF001
+
- Kombinat (distortion preamp) <br>
FREE, Commercial / VST, AU
FREE, Commercial / VST, AU
-
Auraplug
+
 
-
- Ampfire (guitar amp)
+
Auraplug <br>
-
- California Sun (guitar amp, free)
+
- Ampfire (guitar amp)<br>
-
- Freetortion (stompbox plugins, free)
+
- California Sun (guitar amp, free)<br>
-
http://www.auraplug.com/
+
- Freetortion (stompbox plugins, free)<br>
 +
http://www.auraplug.com/ <br>
FREE, Commercial / VST / WIN
FREE, Commercial / VST / WIN
 +
Bomb-Factory
Bomb-Factory
Line 301: Line 306:
http://www.digidesign.com/index.cfm?...32&itemid=1074
http://www.digidesign.com/index.cfm?...32&itemid=1074
FREE / RTAS, TDM / WIN, OSX
FREE / RTAS, TDM / WIN, OSX
 +
BTE Audio
BTE Audio
Line 307: Line 313:
http://www.bteaudio.com/products/index.html
http://www.bteaudio.com/products/index.html
FREE, Commercial / VST / WIN
FREE, Commercial / VST / WIN
 +
d16
d16
Line 312: Line 319:
http://d16.pl/
http://d16.pl/
Commercial / VST, AU / WIN, OSX
Commercial / VST, AU / WIN, OSX
 +
db audioware
db audioware
Line 317: Line 325:
http://www.db-audioware.com/flyinghaggis.htm
http://www.db-audioware.com/flyinghaggis.htm
Commercial / VST, AU / WIN, OSX
Commercial / VST, AU / WIN, OSX
 +
Digidesign
Digidesign
Line 323: Line 332:
http://www.digidesign.com/eleven
http://www.digidesign.com/eleven
Commercial / RTAS, TDM / WIN, OSX
Commercial / RTAS, TDM / WIN, OSX
 +
Florida Music Co
Florida Music Co
Line 328: Line 338:
http://www.hitsquad.com/smm/programs/Brackenbury/
http://www.hitsquad.com/smm/programs/Brackenbury/
FREE / VST / WOM
FREE / VST / WOM
 +
Focusrite
Focusrite
Line 333: Line 344:
http://www.focusrite.com/products/so...itar_fx_suite/
http://www.focusrite.com/products/so...itar_fx_suite/
Commercial / VST, AU / WIN, OSX
Commercial / VST, AU / WIN, OSX
 +
Fretted Synth Audio
Fretted Synth Audio
Line 340: Line 352:
http://rekkerd.org/fretted-synth/
http://rekkerd.org/fretted-synth/
FREE / VST / WIN
FREE / VST / WIN
 +
Habib
Habib
Line 346: Line 359:
http://habib.webhost.pl/
http://habib.webhost.pl/
FREE / VST / WIN
FREE / VST / WIN
 +
Heeb
Heeb
Line 351: Line 365:
http://www.heebcomponents.net/CrunchDude/
http://www.heebcomponents.net/CrunchDude/
FREE / VST / WIN
FREE / VST / WIN
 +
Heptode
Heptode
Line 356: Line 371:
http://www.heptode.com/vst_plugins.html
http://www.heptode.com/vst_plugins.html
FREE / VST / WIN
FREE / VST / WIN
 +
Ignite Amps
Ignite Amps
Line 362: Line 378:
http://www.igniteamps.com/
http://www.igniteamps.com/
FREE / VST, AU / WIN, OSX
FREE / VST, AU / WIN, OSX
 +
IK Multimedia
IK Multimedia
Line 368: Line 385:
http://www.ikmultimedia.com
http://www.ikmultimedia.com
Commercial / VST, AU, RTAS, Standalone / WIN, OSX
Commercial / VST, AU, RTAS, Standalone / WIN, OSX
 +
Image Line
Image Line
Line 373: Line 391:
http://www.image-line.com/documents/hardcore.html
http://www.image-line.com/documents/hardcore.html
Commercial / VST, AU, FL
Commercial / VST, AU, FL
 +
iZotope
iZotope
Line 378: Line 397:
http://www.izotope.com/products/audio/trash/
http://www.izotope.com/products/audio/trash/
Commercial / VST, AU, RTAS, TDM, DX / WIN, OSX
Commercial / VST, AU, RTAS, TDM, DX / WIN, OSX
 +
Kazrog
Kazrog
Line 383: Line 403:
http://recabi.net/
http://recabi.net/
Commercial
Commercial
 +
Knufinke
Knufinke
Line 389: Line 410:
http://www.knufinke.de/sir/
http://www.knufinke.de/sir/
Commercial, FREE / VST, AU / WIN, OSX
Commercial, FREE / VST, AU / WIN, OSX
 +
Kuassa
Kuassa
Line 395: Line 417:
http://www.kuassa.com
http://www.kuassa.com
Commercial, FREE / VST, AU / WIN, OSX
Commercial, FREE / VST, AU / WIN, OSX
 +
LePou
LePou
Line 401: Line 424:
http://lepouplugins.blogspot.com
http://lepouplugins.blogspot.com
FREE / VST, AU / WIN, MAC
FREE / VST, AU / WIN, MAC
 +
Line6
Line6
Line 407: Line 431:
http://line6.com/ampfarm/
http://line6.com/ampfarm/
Commercial / VST, AU, RTAS, TDM
Commercial / VST, AU, RTAS, TDM
 +
Markbass
Markbass
Line 412: Line 437:
http://www.markbass.it/products.php?...&am...t=5&vedi=93
http://www.markbass.it/products.php?...&am...t=5&vedi=93
Commercial / VST, AU, RTAS, Standalone / WIN, OSX
Commercial / VST, AU, RTAS, Standalone / WIN, OSX
 +
Mason Software
Mason Software
Line 417: Line 443:
http://masonsoft.hitback.se/
http://masonsoft.hitback.se/
Commercial / VST, AU / WIN, OSX
Commercial / VST, AU / WIN, OSX
 +
Massey Plugins
Massey Plugins
Line 422: Line 449:
http://www.masseyplugins.com/?page=thc
http://www.masseyplugins.com/?page=thc
Commercial / AU, RTAS, TDM / WIN, OSX
Commercial / AU, RTAS, TDM / WIN, OSX
 +
Matthias Becker
Matthias Becker
Line 427: Line 455:
http://ncryptoworkz.blogspot.com/200...uitar-amp.html
http://ncryptoworkz.blogspot.com/200...uitar-amp.html
FREE / VST / WIN
FREE / VST / WIN
 +
McDSP
McDSP
Line 432: Line 461:
http://www.mcdsp.com/index.php?optio...=44&Itemid=271
http://www.mcdsp.com/index.php?optio...=44&Itemid=271
Commercial / RTAS, TDM / WIN, OSX
Commercial / RTAS, TDM / WIN, OSX
 +
Mellowmuse
Mellowmuse
Line 437: Line 467:
http://www.mellowmuse.com/Mellowhead.html
http://www.mellowmuse.com/Mellowhead.html
Commercial / VST, AU, RTAS / WIN, OSX
Commercial / VST, AU, RTAS / WIN, OSX
 +
MDA
MDA
Line 443: Line 474:
http://mda.smartelectronix.com/
http://mda.smartelectronix.com/
FREE (open source!) / VST, AU / WIN, OSX
FREE (open source!) / VST, AU / WIN, OSX
 +
Mokafix
Mokafix
Line 449: Line 481:
http://www.mokafix.com/
http://www.mokafix.com/
FREE / VST / WIN
FREE / VST / WIN
 +
Native Instruments
Native Instruments
Line 454: Line 487:
http://www.native-instruments.com/#/...tar-rig-4-pro/
http://www.native-instruments.com/#/...tar-rig-4-pro/
Commercial / VST, AU, RTAS, Standalone / WIN, OSX
Commercial / VST, AU, RTAS, Standalone / WIN, OSX
 +
Ndzeit
Ndzeit
Line 459: Line 493:
http://www.ndzeit.org/guitar/dirthead.html
http://www.ndzeit.org/guitar/dirthead.html
FREE / VST / WIN
FREE / VST / WIN
 +
Nick Crow
Nick Crow
Line 465: Line 500:
http://sites.google.com/site/nickcrowlab/
http://sites.google.com/site/nickcrowlab/
FREE / VST / WIN
FREE / VST / WIN
 +
Nomad Factory
Nomad Factory
Line 470: Line 506:
http://www.nomadfactory.com/products...amp/index.html
http://www.nomadfactory.com/products...amp/index.html
Commercial / VST, AU, RTAS / WIN, OSX
Commercial / VST, AU, RTAS / WIN, OSX
 +
Overloud
Overloud
Line 477: Line 514:
http://www.overloud.com/
http://www.overloud.com/
Commercial, FREE / VST, AU, RTAS, Standalone / WIN, OSX
Commercial, FREE / VST, AU, RTAS, Standalone / WIN, OSX
 +
Peavey
Peavey
Line 482: Line 520:
http://www.peavey.com/products/revalver/
http://www.peavey.com/products/revalver/
Commercial / VST, AU / WIN, OSX
Commercial / VST, AU / WIN, OSX
 +
Plektron
Plektron
Line 488: Line 527:
http://www.plektronfx.com/products.php
http://www.plektronfx.com/products.php
Commercial, FREE / VST / WIN
Commercial, FREE / VST / WIN
 +
Rob Rokken Audio
Rob Rokken Audio
Line 493: Line 533:
http://robrokkenaudio.com/plugins/
http://robrokkenaudio.com/plugins/
FREE / VST / WIN
FREE / VST / WIN
 +
Ronald Passion
Ronald Passion
Line 501: Line 542:
http://www.1ststudio.blogspot.com/
http://www.1ststudio.blogspot.com/
FREE / VST / WIN
FREE / VST / WIN
 +
Run Beer Run
Run Beer Run
Line 506: Line 548:
http://runbeerrun.blogspot.com/
http://runbeerrun.blogspot.com/
FREE / VST / WIN
FREE / VST / WIN
 +
Seibel
Seibel
Line 511: Line 554:
http://www.wix.com/leandroseibel/lisarock
http://www.wix.com/leandroseibel/lisarock
FREE / VST, AU / WIN, OSX
FREE / VST, AU / WIN, OSX
 +
simpleVSTs
simpleVSTs
Line 517: Line 561:
http://simplevsts.blogspot.com/
http://simplevsts.blogspot.com/
FREE / VST / WIN
FREE / VST / WIN
 +
Simulanalog
Simulanalog
Line 523: Line 568:
http://www.simulanalog.org/guitarsuite.htm
http://www.simulanalog.org/guitarsuite.htm
FREE / VST / WIN
FREE / VST / WIN
 +
slim slow sider
slim slow sider
Line 529: Line 575:
http://www.geocities.jp/webmaster_of_sss/vst
http://www.geocities.jp/webmaster_of_sss/vst
FREE / VST / WIN
FREE / VST / WIN
 +
Steinberg
Steinberg
Line 534: Line 581:
http://www.steinbergcanada.com/produ...ts/warpvst.htm
http://www.steinbergcanada.com/produ...ts/warpvst.htm
Commercial / VST / WIN, OSX
Commercial / VST / WIN, OSX
 +
Softube
Softube
Line 540: Line 588:
http://www.softube.com
http://www.softube.com
Commercial / VST, AU, RTAS, TDM / WIN, OSX
Commercial / VST, AU, RTAS, TDM / WIN, OSX
 +
Studio Devil
Studio Devil
Line 547: Line 596:
http://www.studiodevil.com/products/
http://www.studiodevil.com/products/
FREE, Commercial / VST, AU, RTAS / WIN, OSX
FREE, Commercial / VST, AU, RTAS / WIN, OSX
 +
The Lower Rhythm
The Lower Rhythm
Line 552: Line 602:
http://urthwurk.com/thelowerrhythm
http://urthwurk.com/thelowerrhythm
FREE, Commercial / VST / WIN
FREE, Commercial / VST / WIN
 +
TSE
TSE
Line 558: Line 609:
http://www.theserinaexperiment.net/
http://www.theserinaexperiment.net/
FREE / VST / WIN
FREE / VST / WIN
 +
Two Notes Audio Engineering
Two Notes Audio Engineering
Line 564: Line 616:
http://www.two-notes.com/en/Two-Note...o-PI-FREE.html
http://www.two-notes.com/en/Two-Note...o-PI-FREE.html
FREE, Commercial / VST, AU, RTAS / WIN, OSX
FREE, Commercial / VST, AU, RTAS / WIN, OSX
 +
Vandal Amps
Vandal Amps
Line 569: Line 622:
http://www.vandalamps.com/en/media/.71.html
http://www.vandalamps.com/en/media/.71.html
Commercial / VST, AU / WIN, OSX
Commercial / VST, AU / WIN, OSX
 +
VOX
VOX
Line 574: Line 628:
http://www.voxamps.com/jamvox/
http://www.voxamps.com/jamvox/
Commercial / VST / WIN
Commercial / VST / WIN
 +
Voxengo
Voxengo
Line 579: Line 634:
http://www.voxengo.com/product/boogex/
http://www.voxengo.com/product/boogex/
FREE / VST / WIN
FREE / VST / WIN
 +
Waves
Waves
Line 585: Line 641:
http://www.wavesgtr.com/
http://www.wavesgtr.com/
Commercial / VST, AU, RTAS, TDM / WIN, OSX
Commercial / VST, AU, RTAS, TDM / WIN, OSX
 +
Wurr Audio
Wurr Audio
Line 590: Line 647:
http://www.greenmachine.pwuq.net/Wur.....;/Download.html
http://www.greenmachine.pwuq.net/Wur.....;/Download.html
FREE / VST / WIN
FREE / VST / WIN
 +
Heavy weight ampsims like: Guitar Rig 5, Amplitube 3, Peavey ReValver MKIII, Vintage Amp Room, and other are among my choices. Each is good for a specific purpose, and that purpose depends on your needs and preferences.
Heavy weight ampsims like: Guitar Rig 5, Amplitube 3, Peavey ReValver MKIII, Vintage Amp Room, and other are among my choices. Each is good for a specific purpose, and that purpose depends on your needs and preferences.
-
Conclusion: This method is computer-dependable. Ampsims are calculating tremendous amounts of data, and require very fast processing power. It takes a good PC to run several ampsims in demanding projects. If you already have a good computer, you should try some ampsims. If you work in DAW software, plugins are the first natural thing for creating fast drafts of your songs. Software is just practical. In recent years, algorithms got very advanced so hi gain tones are becoming increasingly realistic. As far as using ampsims for professional purposes, it's not going to work, although there is some use for them if you want some rawness, extra layering, or unusual effects in your recordings. They don't cut through the mix well, so it's important to place them properly in the mix. An experienced sound tech is required, one that knows how the real gear works. Then he can try to match it in the digital domain too.
+
 
 +
 
 +
'''Conclusion:'''
 +
 
 +
This method is computer-dependable. Ampsims are calculating tremendous amounts of data, and require very fast processing power. It takes a good PC to run several ampsims in demanding projects. If you already have a good computer, you should try some ampsims. If you work in DAW software, plugins are the first natural thing for creating fast drafts of your songs. Software is just practical. In recent years, algorithms got very advanced so hi gain tones are becoming increasingly realistic. As far as using ampsims for professional purposes, it's not going to work, although there is some use for them if you want some rawness, extra layering, or unusual effects in your recordings. They don't cut through the mix well, so it's important to place them properly in the mix. An experienced sound tech is required, one that knows how the real gear works. Then he can try to match it in the digital domain too.

Revision as of 15:24, 22 September 2011


An article by instructor Ivan Milenkovic


We all need to connect our gear in various ways, and there are always more than one piece of gear that we can connect, wetter it's only PC and amplifier line out. Many people connect these devices, and get noise problems, or even fried cards, and are not sure why. It turns out not all the connectors work on the same "level", as I will explain soon.


Contents

LEVELS (VOLTAGES)


As far as analog signals go, there are several different standards that had to be made, relative to the strength of the output signal from the source. Today, we use 3 of these standards: Line-level, Mic-level and Instrument-level.


Line Level

One that is most commonly in use is "Line Level". It's used to standardize the voltage/strength of the input/output signals, in order to make connecting of various audio gear possible. Most gear that has Line Level inputs are CD and DVD players, consumer electronics like MP3 players, or integrated/consumer PC audio cards.


The standard for Line Level signal is around 750 milivolts. What this means is that all the outputs or inputs that are marked as "Line", are usually operating at this voltage.


For example, with intergrated sound cards you can see the arrow sign, or "Line In" or "Line Out" sign. This means that you can connect this line level output to another device that is operating at line signal voltage at their connectors.


Mixing consoles usually have various inputs available, because of their function, so they usually have labeled out line level inputs as well. On most mixers, the last 4 or 8 channels (ones without XLR connectors, are usually operating only at 750mV (line-level).


There are two types of line level:

consumer line level is at -10dBV
professional line level is at +4dBu (or dBm)


In order not to get you confused with dBV and dBu values, it is just important to understand what goes where. Here are some common connectors and what line level they operate at:


RCA (phono) connectors are usually -10dBV.
XLR connectors are usually +4dBu (Mic Level).
TRS quarter inch jack plugs can be either -10dBV or +4dBu, depending on the use.


Mic Level

Microphones are operating at much lower voltages then line level devices, around 1mV - 80mV. This signal is too weak and prone to external interference. This means that a preamp is being used for microphones in order to get the mic-level low voltage signal to line-level high voltage signal.


Instrument Level

Instrument level is not a standardized voltage, but can vary depending on the instrument's output, and it's usually somewhere between mic and line level voltages.


Here's a hi-res picture of a mixer that has mic-level and line-level inputs:


As you can see, XLR inputs are low voltage mic-level inputs, and they can handle lower voltage power, which means that you can "burn" the inputs by using the higher voltage sources like instruments or line-level devices. Preamps are very sensitive, and serve to amplify the low voltage mic signals to appropriate 750mV line-level.


Also, notice that there are lots of line-level inputs available on the mixer. All these serve for standardized 750mV equipment.


Impedance

A high impedance circuit tends to have high voltage and low current. A low impedance circuit tends to have relatively low voltage and high current. Impedance is usually labeled as "Z" and it is measured in "Ohms" (Ohm).


If you connect a low-Z source to a high-Z load, there is no distortion or frequency-response change caused by this connection. But if you connect a high-Z source to a low-Z load, you might get distortion or altered response.


When you connect an electric bass guitar or an electric guitar (a high-Z device) into an XLR-type mic input (a low-Z load). The low frequencies in the signal will roll off, so the guitar will sound thin. We want the guitar to be loaded by a high impedance, and we want the mic input to be fed by a low-impedance signal. A direct box or impedance-matching adapter does this.


- Microphones and line outputs are usually low Z.
- Electric guitars, synthesizers, and line inputs are usually high Z.
- XLR mic inputs are low impedance; phone jack mic inputs are high impedance.


BALANCED/UNBALANCED audio:


Balanced audio is a method of interconnecting audio equipment using impedance-balanced lines. This type of connection is very important in sound recording and production because it allows for the use of long cables while reducing susceptibility to external noise.


Balanced connections use three-conductor connectors, usually the XLR or TRS connector. XLR connectors, for instance, are usually used with microphones because of their durable construction, while TRS jack plugs are usually used for mixer inputs and outputs because of their smaller profile.


TRS and XLR cables are basically the same, except having different connectors, here you can see the picture for XLR male/female and TRS connectors.


All these have ground wire, and two wires that carry the same signal, hot & cold. These two wires are phase-reversed, so they aren't susceptible to external noise.


- Microphones usually have low-voltage, low impedance signal that is very susceptible to interference, and because of this, they are usually featuring balanced connectors.
- Electric guitars and bass guitars have "mid" voltage, high impedance sources, and they usually have unbalanced connectors
- Consumer audio devices usually feature unbalanced connectors
- Prosumer audio usually feature both unbalanced and balanced connectors


Conecting the guitar


After all this technical mumbo jumbo about connections, it's time to actually start pluggin in (finally)user posted image There are several ways you can connect and record your guitars, most often used include the ones bellow. They are ranged so that the first ones in the list require most budget, but are least practical. Lower down the list are cheaper options, but more practical and flexible:


1. Plug the guitar into an amp, mic the cab, and record the microphone sound into mic preamp/sound card
2. Plugging the guitar into guitar head with line out, or guitar preamp, and connecting to line in on sound card
3. Plugging guitar into processor, connecting the processor via analog or digital link to sound card
4. Connecting the guitar into audio card with Hi-Z input (aka audio interface) and modeling the tone from software


Plug the guitar into an amp, mic the cab, and record the microphone sound into mic preamp/sound card


The first option is the most expensive one, and it will require most money and biggest chunks of gear. The end result may prove to be most natural one, but only if you know what you are doing. Just as having a pro skate doesn't make you Tony Hawk (it actually guarantees lots of injuries! user posted image )- having all that gear doesn't qualify for best tone possible, in fact, it can test your patience at moments. With experience, it can guarantee best tones tho. If you own guitar amp, guitar cab, room to crank it and to baffle it, microphone(s), mic preamp, and sound card (duh..) you can start experimenting right away.


There is one (and only IMHO! user posted image) good thing about this particular approach. The sound from a real tube amp will be better then the sound you will emulate through software or processor. Real thing is always better than the emulation, no matter how good the emulation is. But, you can also create a mosquito attack tone easily, and some guy with software will create that huge tone you are craving for. How? By experimenting and knowing your gear, recording space and mixing techniques inside out.


Bad sides of this approach is that you have to play relatively loud (not important if you have deaf neighbours), you have to experiment a lot in studio, have nerves to always adjust, record, adjust record.. One important downside of this approach is that people usually have couple of amps only, and this will prove limiting after a while in creating various tones. If you do have the amp that you really like and it has your signature tone, there is always an option of getting another cool mic, another cool preamp, another cool stand, another cool acoustic foam, another cool cab... you see where this is going? __IPBWIKI_IMG_HTTP__www.guitarmasterclass.net/guitar_forum/style_emoticons/default /smile.gif__IPBWIKI_IMG_HTTP_END__


Various ways of miking this marshall cab:



I will not put too much words about the factors that are important, but will mention some of the important ones, and leave you to experiment, cause this is the best way to actually observe and learn your particular gear in your particular recording situation:

- proper room acoustics
- quality balance of the complete gear chain (eliminating bottlenecks first)
- choosing the best possible gear for the job
- microphone placement and microphone combinations
- loudness of the amp vs microphone sensitivity
- setting the tone right in relation to musical arrangement/function
- avoiding clipping and EQing (a lot) before recording
- recording dry (unless there is nice acoustics available for capturing)


In general, problematics of this kind of recording involves lots of factors, but with lots of experimenting and studying, great results can be achieved. I do recommend testing this method if you have the gear and means available.
Since the gear list is big, and budget can increase greatly with each component, I do recommend thinking it over before you actually go into the shop and get everything you need. You might want to consider other options too.
This method is as close as it gets to professional studio recording, so it might be worth taking a shot, and interesting experience for those who would like to taste some of that work. Like I said, the end results can be very satisfying after a while, and you will be richer for one cool experience, which will eventually help you in the emulating world too. Here applies the general rule: Once you learn how the "real thing" sounds, it will be easier to emulate it later through software.


Plugging the guitar into guitar head with line out, or guitar preamp, and connecting to line in on sound card

This option was specially popular back in the days when there were little or no processors and software modellers available. Although it was used more before than now, it is still a great way to produce a healthy sounding guitar preamp tone, better than using software or processor for emulating the preamp.


First what is guitar head with line out? If you've been reading the articles above, you will know that line out is most often used way of interconnecting audio equipment. Guitar heads/amps usually have speaker outputs which are definitely not something you would want to connect to any audio equipment but the speaker. The power would fry the components! Instead, by making a small signal detour, on various modern heads they make the signal come out as a low voltage output that can be recorded. This way you still get the sound of a head, but skip the poweramp and speaker components. On some heads you can find unbalanced, and on some heads even XLR balanced line output (like the Marshall JVM example bellow, check the hi-res picture)


Image:ivan21.jpg

Rear side view of a Marshall JVM head - notice the XLR line outputs


If you have a guitar preamp on the other hand, like a stomp box preamp or a rack preamp, often there is line out on these devices. If you really like the sound of it, you can connect it to external recording gear as well, namely the sound card. It's outputs voltage and resistance are tuned in to line level standard.


Image:ivan22.jpg


Rear side view of a Marshall JMP-1 guitar preamp - notice the line outputs on the right side, and the consumer/pro switch for adjusting the line level output strenght


As you can notice on most devices you can choose wetter it's consumer/pro switch, which means you can connect it to various gear, with various cables, XLR connectors/cables will usually "ask" for +4dBu, and mono jacks or RCA connectors will usually ask for -10dBV. XLR and TRS connectors are better (and usually present) since they are balanced, so you can introduce bigger length cables etc.

Now, there is another issue about connecting guitar preamp directly to audio card. Sound sucks You may ask how can a sound from a guitar preamp, a dedicated device for guitar, with tubes and all ...sound so lame? Well, this is because power amp and speakers (in particular) play a major role in shaping the sound that we usually perceive as "guitar tone". There is no guitar tone without the speaker, so on various modern equipment, manufacturers started to include optional "speaker emulator" circuit, that will color the raw tone of the guitar preamp into smooth-sounding tone, as if the signal passed through the miked cabinet.

I won't go in-depth with speaker emulation options, I will leave it for another article, but will mention that there are usually three options that are being used for speaker emulation with this type of connection:

1. integrated speaker emulation (like the one you can see on the JMP-1 picture - far to the right, there are stereo outputs with speaker simulator)
2. separate speaker emulation circuit (used on older units where speaker emulation is not available, it is usually in the form of rack unit (e.g Palmer is one of the known manufacturers), or in the form of a floor D.I. box unit with speaker emulation circuit).
3. software emulation (direct sound of guitar preamp is being fed into audio card, and the sound is being processed with various speaker emulation software or plugin)


Plugging guitar into processor, connecting the processor via analog or digital link to sound card



This would be a good option for anybody that has a good processor, and wants to use it for digital recording. By "guitar processor" I mean external hardware device specifically designed to process guitar sound. Usually processors will be digital, which means they will have converters, but sometimes you will want to use analog processing too. Nothing wrong with that as well. Couple of important factors to consider here:

Digital hardware processing: Because the processing is all happening in the guitar processor itself, computer CPU is relieved, and can work on something else.


Cutting down on the converters: As I mentioned, in some rare cases, you might want to use an analog delay unit or something similar, so you process the signal in analog domain. But this happens rarely, as most devices today are digital. What this means is that these devices convert your analog guitar signal into digital one, process it, and then convert it back to analog signal, before passing on through line out. IF you want to connect to sound card (which also converts your signal into digital, and works with digital), this means you went through one D/A and one A/D conversion without needing to! It would be better if you could "give" the digital signal straight to the sound card, so you skip converters. How can you do that? Well, via digital link:


There are 2 types of digital links widely used, one is S/PDIF and other ADAT Lightpipe.


Both standards are widely used, although for processor usually S/PDIF is being used, with RCA connectors, because of their rugged construction.


Image:ivan31.jpg

Rear view of a Fractal Audio AxeFX - notice the S/PDIF RCA connectors under the "digital I/O" section


So if you connect via digital link, you will skip D/A converter in your processor, and you will skip A/D converter in your sound card, which will improve your sound. If you happen to have S/PDIF on your gear (and it's a big chance that you do), use ANY RCA cable that you have to make the connection and clear out your signal a bit.


No reamping: The downside of this approach is that when the processed signal comes into the sound card, you record it processed, and there is little possibilities for reamping later on. Suppose you want to make a different preset later? You will have to play it once again. This would be one downside of working with processed sound.


Connecting the guitar into audio card with Hi-Z input (aka audio interface) and modeling the tone from software


"Hi-Z" Input stands for high-impedance input. Instrument signal has high impedance compared to regular line inputs, and only these inputs should be used for plugging instruments like electric guitar and bass guitar. There can be a frequency rolloff if you use inputs that cannot load the high impedance, or in some cases you can even fry the input with a big signal peak. You can of course use any analog pedals that you have with Hi-Z input, like overdrive and such, if you want to introduce some analog outboard processing into the digital domain. I personally don't like this approach, because you should stay as clean as you can.


Image:ivan41.jpg

Combo inputs on audio interface (notice the Hi-Z switch)


Recording clean: big thing with this approach is that it is relatively cheap and very flexible if you record clean guitars. Clean guitars are reusable in the process called reamping. Reamping means that you can process the raw clean signal infinite number of times over and over. Computers became fast enough for real time processing, so you can tweak the sound during playback, without applying any offline processing.


A/D conversion: Working in digital domain always introduces conversion problems. Fortunately, audio interfaces and audio cards got advanced, so for the fraction of a cost of a dedicated guitar processor with similar converters, you can now get mastering grade converters, and spend the rest of the money on software. The better converters, better will be your signal in the digital domain. Using high sample rate and bitrate will preserve precious range and dynamics of the signal. Nothing better than healthy clean signal.


Making a healthy signal: I will talk in more detail about this later on, but for software modelers to work properly, you need to make the signal healthy, which means use all the available headroom. In digital domain, clipping is happening above 0dB point, and contrary to analog domain, this clipping should be avoided at all times. Going near 0dB in peaks is perfect in order to get a nice healthy signal.


Choosing software: When people choose software modeler, they instantly think of Guitar Rig. But there are so many plugins that can process guitar tone, and with many you can get nice effect. Instead of explaining each individually (I tried many, but not all), I'll just put down the list, and let you do the research:


In alphabetical order by company:


Acme Bar Gig
- DIG (guitar amp)
- BIG (bass amp)
- Shred Suite (guitar amp)
- Preampus series (guitar preamp)
- several other guitar related plugins
http://www.acmebargig.com
FREE / VST / WIN


Airwindows
- Amps (guitar preamps, free)
- CabSVT (bass guitar plugin)
- Several other plugins
http://www.airwindows.com/
Commercial, FREE / AU / OSX


Antti Huovilainen
- Saro (guitar amp)
http://antti.smartelectronix.com/
FREE / VST / WIN


Aradaz Amps
- Green, White, Crunch (guitar amp)
- Our Cabinet Simulator (cabinet modeller)
http://aradaz.blogspot.com
FREE / VST / WIN


Audiffex
- ampLion (guitar amp)
- ampLion Free (guitar amp, FREE)
- inTone Guitar (guitar amp)
- inTone Bass (bass amp)
http://www.audiffex.com
Commercial, FREE / VST, AU / WIN, OSX


Audioease
- Altiverb (impulse loader)
- Cabinet (cabinet simulator)
- Speakerphone (impulse responses)
http://www.audioease.com/
Commercial / VST, AU, RTAS, MAS / WIN, OSX


Audio Damage
- FuzzPlus (guitar stompbox, free)
- Kombinat (distortion preamp)
FREE, Commercial / VST, AU


Auraplug
- Ampfire (guitar amp)
- California Sun (guitar amp, free)
- Freetortion (stompbox plugins, free)
http://www.auraplug.com/
FREE, Commercial / VST / WIN


Bomb-Factory - Sansamp PSA-1 (guitar preamp) http://www.digidesign.com/index.cfm?...32&itemid=1074 FREE / RTAS, TDM / WIN, OSX


BTE Audio - Juicy77 (guitar amp, free) - TS' Secret (tubescreamer emulator, free) http://www.bteaudio.com/products/index.html FREE, Commercial / VST / WIN


d16 - Redoptor (guitar amp) http://d16.pl/ Commercial / VST, AU / WIN, OSX


db audioware - Flying Haggis (guitar amp) http://www.db-audioware.com/flyinghaggis.htm Commercial / VST, AU / WIN, OSX


Digidesign - Eleven, Eleven LE (guitar amp) - Sansamp PSA-1 (sansamp emulator) http://www.digidesign.com/eleven Commercial / RTAS, TDM / WIN, OSX


Florida Music Co - Brackenbury-1 Tube Amp (guitar amp) http://www.hitsquad.com/smm/programs/Brackenbury/ FREE / VST / WOM


Focusrite - Guitar FX Suite (guitar amp and effects) http://www.focusrite.com/products/so...itar_fx_suite/ Commercial / VST, AU / WIN, OSX


Fretted Synth Audio - FreeAmp3, FreeAmp2 (guitar amp) - Helian (bass amp) http://frettedsynth.home.att.net/ http://rekkerd.org/fretted-synth/ FREE / VST / WIN


Habib - KeFir (impulse loader) - Extremist (guitar preamp) http://habib.webhost.pl/ FREE / VST / WIN


Heeb - CrunchDude (guitar amp) http://www.heebcomponents.net/CrunchDude/ FREE / VST / WIN


Heptode - Heavy Tone, Deep Crunch (distortion pedal emulations) http://www.heptode.com/vst_plugins.html FREE / VST / WIN


Ignite Amps - NRR1 (guitar preamp) - TS-999 (tube screamer pedal emulation) http://www.igniteamps.com/ FREE / VST, AU / WIN, OSX


IK Multimedia - Amplitube series (guitar amp, several models) - Ampeg SVX (bass amp) http://www.ikmultimedia.com Commercial / VST, AU, RTAS, Standalone / WIN, OSX


Image Line - Hardcore (stomp box sims) http://www.image-line.com/documents/hardcore.html Commercial / VST, AU, FL


iZotope - Thrash (guitar amp) http://www.izotope.com/products/audio/trash/ Commercial / VST, AU, RTAS, TDM, DX / WIN, OSX


Kazrog - Recabinet Modern, Recabinet Vintage (cabinet impulses) http://recabi.net/ Commercial


Knufinke - SIR2 (impulse loader) - SIR1 (impulse loader, free) http://www.knufinke.de/sir/ Commercial, FREE / VST, AU / WIN, OSX


Kuassa - Amplifikation Lite (guitar amp, free) - Amplifikation One (guitar amp) http://www.kuassa.com Commercial, FREE / VST, AU / WIN, OSX


LePou - Solo C, HyBrit, LE456, Lextac, Legion, Lecto (guitar preamp) - Lecab (impulse loader) http://lepouplugins.blogspot.com FREE / VST, AU / WIN, MAC


Line6 - Pod Farm, Amp Farm, GearBox (guitar amp) http://line6.com/podfarm/ http://line6.com/ampfarm/ Commercial / VST, AU, RTAS, TDM


Markbass - Mark Studio 1 (bass amp) http://www.markbass.it/products.php?...&am...t=5&vedi=93 Commercial / VST, AU, RTAS, Standalone / WIN, OSX


Mason Software - Dammit Distortion (guitar amp) http://masonsoft.hitback.se/ Commercial / VST, AU / WIN, OSX


Massey Plugins - THC (distortion stompbox) http://www.masseyplugins.com/?page=thc Commercial / AU, RTAS, TDM / WIN, OSX


Matthias Becker - Cortex (guitar amp) http://ncryptoworkz.blogspot.com/200...uitar-amp.html FREE / VST / WIN


McDSP - Chrome Tone (guitar amp) http://www.mcdsp.com/index.php?optio...=44&Itemid=271 Commercial / RTAS, TDM / WIN, OSX


Mellowmuse - Mellowhead (guitar amp) http://www.mellowmuse.com/Mellowhead.html Commercial / VST, AU, RTAS / WIN, OSX


MDA - Combo (guitar amp) - several other free plugins http://mda.smartelectronix.com/ FREE (open source!) / VST, AU / WIN, OSX


Mokafix - NoAmp (sansamp emulation, free) - a lot of stompbox emulations http://www.mokafix.com/ FREE / VST / WIN


Native Instruments - Guitar Rig (guitar amp) http://www.native-instruments.com/#/...tar-rig-4-pro/ Commercial / VST, AU, RTAS, Standalone / WIN, OSX


Ndzeit - Dirthead, TubeBaby (guitar amp) http://www.ndzeit.org/guitar/dirthead.html FREE / VST / WIN


Nick Crow - Wagner Sharp, 7170, 8505 (guitar preamp) - Simple Guitar Combo (guitar amp) http://sites.google.com/site/nickcrowlab/ FREE / VST / WIN


Nomad Factory - Rock Amp Legends (guitar amp) http://www.nomadfactory.com/products...amp/index.html Commercial / VST, AU, RTAS / WIN, OSX


Overloud - TH1/TH2 (guitar amp) - Mark Studio 1 (bass amp) - Slego (guitar amp, free) http://www.overloud.com/ Commercial, FREE / VST, AU, RTAS, Standalone / WIN, OSX


Peavey - Revalver (guitar amp) http://www.peavey.com/products/revalver/ Commercial / VST, AU / WIN, OSX


Plektron - IRCab (cabinet loader) - Guitar Amp, Powered (guitar amp) http://www.plektronfx.com/products.php Commercial, FREE / VST / WIN


Rob Rokken Audio - Roktion 808 Distortion Unit (distortion) http://robrokkenaudio.com/plugins/ FREE / VST / WIN


Ronald Passion - X-1000, SS500, M-900, FV-70, Crunch Passion, Revolutionz, ReChrome, ReGold (guitar preamp) - Bass preamp, Slap Passion, Revolutionz bass (bass preamp) - DI Cab (cabinet simulator) http://rekkerd.org/ronald-passion/ http://www.1ststudio.blogspot.com/ FREE / VST / WIN


Run Beer Run - several free guitar related plugins http://runbeerrun.blogspot.com/ FREE / VST / WIN


Seibel - Lisarock (guitar amp) http://www.wix.com/leandroseibel/lisarock FREE / VST, AU / WIN, OSX


simpleVSTs - urrth, duuaal, spaank (guitar preamp) - praamp, muun (stompbox simulations) http://simplevsts.blogspot.com/ FREE / VST / WIN


Simulanalog - Guitar Suite (guitar amp and stompboxes, free) - SLO X-88 (guitar amp) http://www.simulanalog.org/guitarsuite.htm FREE / VST / WIN


slim slow sider - Compact Distortion (distortion stomp box) Also has good free sidechain plugins! http://www.geocities.jp/webmaster_of_sss/vst FREE / VST / WIN


Steinberg - Warp (guitar amp) http://www.steinbergcanada.com/produ...ts/warpvst.htm Commercial / VST / WIN, OSX


Softube - Vintage Amp Room, Metal Amp Room (guitar amp) - Bass Amp Room (bass amp) http://www.softube.com Commercial / VST, AU, RTAS, TDM / WIN, OSX


Studio Devil - Amp Modeler Pro, Virtual Guitar Amp (guitar amp) - British Valve Custom (guitar amp, free) - Virtual Bass Amp (bass amp) http://www.studiodevil.com/products/ FREE, Commercial / VST, AU, RTAS / WIN, OSX


The Lower Rhythm - A-110, A-150 (guitar amplifier, free) http://urthwurk.com/thelowerrhythm FREE, Commercial / VST / WIN


TSE - X30, X50 (guitar preamp) - TS808 (stombox) http://www.theserinaexperiment.net/ FREE / VST / WIN


Two Notes Audio Engineering - Torpedo PI-101 (guitar suite) - Torpedo PI-FREE (guitar amplifier, free) http://www.two-notes.com/en/Two-Note...o-PI-FREE.html FREE, Commercial / VST, AU, RTAS / WIN, OSX


Vandal Amps - Vandal Guitar Amp (guitar amp) http://www.vandalamps.com/en/media/.71.html Commercial / VST, AU / WIN, OSX


VOX - Jam Vox (guitar amp) http://www.voxamps.com/jamvox/ Commercial / VST / WIN


Voxengo - Boogex (guitar amp, impulse loader) http://www.voxengo.com/product/boogex/ FREE / VST / WIN


Waves - GTR3 (guitar amp) - GTR Solo ("free for one year" guitar amp) http://www.wavesgtr.com/ Commercial / VST, AU, RTAS, TDM / WIN, OSX


Wurr Audio - GreenMachine Amp II (guitar amp) http://www.greenmachine.pwuq.net/Wur.....;/Download.html FREE / VST / WIN


Heavy weight ampsims like: Guitar Rig 5, Amplitube 3, Peavey ReValver MKIII, Vintage Amp Room, and other are among my choices. Each is good for a specific purpose, and that purpose depends on your needs and preferences.


Conclusion:

This method is computer-dependable. Ampsims are calculating tremendous amounts of data, and require very fast processing power. It takes a good PC to run several ampsims in demanding projects. If you already have a good computer, you should try some ampsims. If you work in DAW software, plugins are the first natural thing for creating fast drafts of your songs. Software is just practical. In recent years, algorithms got very advanced so hi gain tones are becoming increasingly realistic. As far as using ampsims for professional purposes, it's not going to work, although there is some use for them if you want some rawness, extra layering, or unusual effects in your recordings. They don't cut through the mix well, so it's important to place them properly in the mix. An experienced sound tech is required, one that knows how the real gear works. Then he can try to match it in the digital domain too.