Parametric EQ

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Information for this entry was provided by GeneT95, Todd Simpson, Mertay in [https://www.guitarmasterclass.net/guitar_forum/index.php?showtopic=58012 This Thread]
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Information for this entry was provided by GeneT95, Todd Simpson and Mertay in [https://www.guitarmasterclass.net/guitar_forum/index.php?showtopic=58012 This Thread]
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This article provides information regarding Parametric EQ options such as the ones in the following picture:
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[[Image:pareq1.jpg]]
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EQ is a great thing to learn/add to one's guitar 'pedal' or understanding. As with most things, it takes fiddling with to get the hang of. Here are some snippets first about guitar EQ in general from other places.
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Electric GUITAR<br>
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In general, I find a light hand with broad strokes to be most effective on electric guitar, if any EQ is applied at all other than some filtering. If you do decide to go hunting, however:
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80 to 90 Hz and below - Mud: Lose it, crush it with your HP filter. There's pretty much nothing useful down here, and it will almost always just equate to flabbiness and noise in your tone<br>
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150 to 200 Hz - Thickness: This is where the "guts" of a guitar normally come from, but again, can quickly cloud a mix on you. Use sparingly, perhaps automate to add sweetness to a solo section or an exposed part, and then tuck it away when things thicken up again<br>
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300 to 1,000 Hz - Life: I call this the "life" of the electric, as many of the things that make an electric sound like an electric live in this range. So attenuating needs to be taken into consideration carefully. Too much though, and you start fighting with your snare and things like that, so take note<br>
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1,000 to 2,000 Hz - Honk: This is where honky and harsh characteristics can usually be smoothed out with a wide cut centered somewhere in this range<br>
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3,000 to 8,000 Hz - Brilliance and Presence: This is the range that can add shimmer or allow a guitar to cut through a mix when boosted. It can also be where you make cuts to keep a guitar from conflicting with a vocal. If making boosts in this range, keep an eye (ear?) out for noise, as any noise present from distortion/effects pedals will very quickly be accentuated as well<br>

Revision as of 08:11, 4 May 2017


Information for this entry was provided by GeneT95, Todd Simpson and Mertay in This Thread

This article provides information regarding Parametric EQ options such as the ones in the following picture:

Image:Pareq1.jpg


EQ is a great thing to learn/add to one's guitar 'pedal' or understanding. As with most things, it takes fiddling with to get the hang of. Here are some snippets first about guitar EQ in general from other places.

Electric GUITAR
In general, I find a light hand with broad strokes to be most effective on electric guitar, if any EQ is applied at all other than some filtering. If you do decide to go hunting, however:

80 to 90 Hz and below - Mud: Lose it, crush it with your HP filter. There's pretty much nothing useful down here, and it will almost always just equate to flabbiness and noise in your tone
150 to 200 Hz - Thickness: This is where the "guts" of a guitar normally come from, but again, can quickly cloud a mix on you. Use sparingly, perhaps automate to add sweetness to a solo section or an exposed part, and then tuck it away when things thicken up again
300 to 1,000 Hz - Life: I call this the "life" of the electric, as many of the things that make an electric sound like an electric live in this range. So attenuating needs to be taken into consideration carefully. Too much though, and you start fighting with your snare and things like that, so take note
1,000 to 2,000 Hz - Honk: This is where honky and harsh characteristics can usually be smoothed out with a wide cut centered somewhere in this range
3,000 to 8,000 Hz - Brilliance and Presence: This is the range that can add shimmer or allow a guitar to cut through a mix when boosted. It can also be where you make cuts to keep a guitar from conflicting with a vocal. If making boosts in this range, keep an eye (ear?) out for noise, as any noise present from distortion/effects pedals will very quickly be accentuated as well